Direction the sprite is facing in radiants.
What type this entity is.
Last angle this sprite was viewed from the perspective of the player.
Position on the map.
Getter for the looking angle
Getter for position
Setter for the looking angle
angle the entity's looking at
Setter for position
Since each entity has a unique appearance (or should have for aesthetics), this method should be customized! Reason being that an entity can have custom animations and/or behavior.
The current sprite this entity shall appear as.
Generated using TypeDoc
Superclass for entities (Objects/Players in the game) like Sprites and Enemies.