Enemies on the map
Map (walls, etc) this room has
Getter for enemies in this room
array of enemies
Getter for map
Run timekeeping updates in our enemies.
Time passed in seconds
Since this is a multiplayer game, we want to let someone external (eg server) update the enemies.
Array of updated enemies
Generated using TypeDoc
Managing class of a map, adds functionality used for the game such as raycasting.