Tied to this.paces. Used to determine whether we've moved.
How far we've moved. This is used for the weapon bobbing animation.
Further meta informations about ourselves in the network context (what's our player name and id). Note that enemies have this information aswell.
Where we are on a 2d plane
Used for determining screen width in mouselook code
Timer for walking sounds.
Volume of audio clip of when we're shot dead
How fast we're moving
Maximum player life
Player death handling.
Check if player has moved in last tick. Used to prevent weapon bob.
True if player has moved.
Rotates Player: Simulates head turning. Wraps infinitely.
Delta angle by how much the player rotates.
The Player walks distance on WorldMap
how far the player walks
{@link Map}
which direction to walk
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Player class, handling all the Player actions.