Constructors
constructor
new Packet( __namedParameters: { angle?: number ; coorX?: number ; coorY?: number ; killerID?: number ; mapID?: number ; name?: string ; opCode: OpCode ; playerCount?: number ; playerInfoList?: PlayerInfo [] ; playerKillDeathList?: PlayerInfo [] ; time?: BigInt ; userID?: number ; victimID?: number } ) : Packet
Parameters
__namedParameters: { angle?: number ; coorX?: number ; coorY?: number ; killerID?: number ; mapID?: number ; name?: string ; opCode: OpCode ; playerCount?: number ; playerInfoList?: PlayerInfo [] ; playerKillDeathList?: PlayerInfo [] ; time?: BigInt ; userID?: number ; victimID?: number }
Optional angle?: number
Optional coorX?: number
Optional coorY?: number
Optional killerID?: number
Optional mapID?: number
Optional name?: string
Optional playerCount?: number
Optional playerInfoList?: PlayerInfo []
Optional playerKillDeathList?: PlayerInfo []
Optional time?: BigInt
Optional userID?: number
Optional victimID?: number
Properties
Optional angle
angle: number
Optional coorX
coorX: number
Optional coorY
coorY: number
Optional killerID
killerID: number
Optional name
name: string
Optional playerCount
playerCount: number
Optional playerKillDeathList
Optional userID
userID: number
Optional victimID
victimID: number
Legend
Class
Constructor
Property
Data structure containing the opcode and parameters. This is essentialy the pretty version of what gets sent back and forth between the client and server. Note that a Packet instance could very well have only very few fields defined, sometimes just the opCode.